Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Tuesday, 24 June 2008
Use your brain power Luke!
When you put the headset on for the first time, Emotiv's software takes you through a number of routines to determine what your mind looks like when you think, say, "lift." Then, the next time you think "lift," your brain will (hopefully) produce a similar EEG wave, and the system will know what you want.
When it hits store shelves by the end of the year, Emotiv's $299 headset -- for PC games only, at least at first -- will include one game that incorporates many of these pattern-learning routines. At Emotiv's office here in San Francisco, I played a version of this intro game. In it, you play a martial-arts warrior in training. Your warrior-master guides you through techniques that help you translate your thoughts into on-screen actions.
Thinking my way through a video game was terrific fun. The warrior-master asked me to clear my mind, and then to imagine myself levitating a boulder a few feet off the ground. I concentrated, my brain working as hard as it's ever worked. [Ed's. note: You're making this too easy...]
The boulder began to levitate, but as soon as it did, my excitement that the thing was working broke my concentration, and the boulder tumbled.
I tried again, and this time the game responded within a second -- the boulder floated off the ground. As I pushed through the warrior landscape, I was asked to move more and bigger hurdles -- a mountain, a bridge I had to get across -- and by the third or fourth time, the objects seemed almost to be lifting themselves. I didn't even have to think about thinking: Simply seeing the object, comprehending that it needed to be lifted, sent it flying up. There was something very nearly magical to it.
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